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Guilty gear xrd -revelator-
Guilty gear xrd -revelator-










  1. Guilty gear xrd revelator 720p#
  2. Guilty gear xrd revelator mod#
  3. Guilty gear xrd revelator full#
  4. Guilty gear xrd revelator Pc#

  • Lineart Vectors - Perhaps the biggest issue, ASW devised an extremely clever way to render scalable vector lineart on the character models using the mesh's vertices and simple texture maps.
  • It might be possible to edit the decals to remove alpha transparency and thereby the aliasing, or it might be possible to simply disable them outright.

    guilty gear xrd -revelator-

  • Decal Textures - Text, logos, and a handful of other details are applied to the character models using "decal" textures with alpha transparency this creates noticeable aliasing in-game which disrupts the otherwise perfect palettes.
  • VFX Textures - The various special effects used by characters would probably need to be disabled and extracted seperately from the character models to create a proper "full rip." It would probably be possible to modify the textures and models to make one or the other invisible.
  • Guilty gear xrd revelator mod#

    I suspect a camera mod could easily fix this.

    Guilty gear xrd revelator full#

    Additionally, the camera moves during certain special attacks, though I suspect those can actually be ripped in full with little issue, creating dynamic 2D full-screen animations. This can cause portions of animations to move offscreen or alter the size of a character relative to the screen. Camera Position - The game's camera zooms in and out depending on character proximity.Editing the character textures could also be a valid solution. This can be overcome by manually correcting transparency errors afterwards, but a way to change the BG color in-game would be most desirable. Black BG - Character models may use pure black (#000000), which can make it difficult to cleanly extract them from the black BG.Unfortunately I'm not that savvy, so someone else would probably have to take the lead if they want to solve them.

    Guilty gear xrd revelator Pc#

    There are a handful of issues I've identified with this technique that, thanks to the flexibility of Unreal Engine 3 and PC modding, can probably be overcome. Since each character model has its own independant light source, and each frame of animation is hand-posed with no additional tweening, this means that the lightning and animations remain completely consistent at all times.Īdditionally, the cel-shader being used creates pixel-perfect edges for shadows and outlines, making the resulting palettes easy to edit, apart from a few caveats listed below.

    Guilty gear xrd revelator 720p#

    At 720p the generated sprites would likely be about the same size as those in BlazBlue. ini modification can go up to at least 7k. The game natively supports up to 1080p, and with. The resolution chosen will of course affect the size and quality of the sprites. Step 4: Use appropriate tools to capture animation frames, just as if it were a traditional 2D sprite-based game. Step 3: Enter Training Mode, select a desired character, and choose Ramlethal's stage (Japan). Step 2: Disable Post-Effects in the Display Options and set a desired window resolution. With this file removed, the game will not render certain stage elements, creating a pure black BG on Ramlethal's stage (Japan).

    guilty gear xrd -revelator-

    Step 1: Backup and remove or rename "BaseSystemSettings.ini", located in the "Steam\SteamApps\common\GUILTY GEAR Xrd -SIGN-\Engine\Config\" directory. Full animations can then easily be "ripped" using traditional sprite ripping techniques. This, coupled with ASW's unique cel-shader and stop motion-style limited animation technique, effectively makes the 3D models appear as 2D sprites, to the extent that they almost have simple 32-color palettes.

    guilty gear xrd -revelator-

    Put simply, with the PC release of GUILTY GEAR Xrd -SIGN-, it's possible to disable post-effects and, thereby, anti-aliasing. The words “sh*t” and “a*shole” are heard in the dialogue.Haven't posted here in ages, but though I'd go ahead and share this idea. During the course of the game, a character is frequently depicted smoking a pipe during matches one sequence depicts characters discussing and consuming whiskey. this is like a gangbang,” “.this thing's not a toy, and even if it was it's an adult toy,” and “Farewell.virginity.” ). The game includes some suggestive/sexual depictions (e.g., camera angles that focus on breasts/cleavage) and dialogue (e.g., “3-on-1 wouldn't even describe what just happened. One cutscene depicts a character getting impaled by spikes, resulting in blood-splatter effects and his arm ripping apart. Combat is accompanied by sword slashes, cries of pain, and large explosions. Characters can perform super attacks in which opponents are struck by fiery blasts, shot out of cannons, and electrocuted by lightning. Players punch, kick, and use various weapons (e.g., swords, chain scythes, giant scalpels) to drain opponents' life meters. This is a fighting game in which players engage in one-on-one battles using human characters and biological weapons called GEARs.












    Guilty gear xrd -revelator-